Post by The Watcher on May 30, 2008 5:52:48 GMT -5
Hollows are former pluses that lose their hearts to despair or remain in the real world for too long. Any spirit that is not guided to Soul Society by a Soul Reaper may eventually descend into a hollow.
Once a soul becomes a hollow, it is driven to devour other souls, living or dead, to fill the void caused by its descent. While their former obsession often becomes their first target, many hollows will eventually become mindless creatures concerned only with finding the most potent souls to devour. Stronger willed or more evil hollows are often able to retain some or all of their intelligence in hollow form, making them more dangerous than the average hollow. While most hollows are evil, or at the very least mindless, at least a few are not.
The most distinctive feature of a hollow, their mask, is formed to protect the naked instinct that is left in a being after the loss of its heart, and in some ways is the tangible form of the hollow's madness. The masks of different hollows can differ greatly in shape and form, but they are always white and skull-like. The masks also obscure the original identity of the hollows. The mask can be shattered, temporarily allowing the hollow to regain its original identity, but it will regenerate after a short period once the hollow takes over again.
Hollows have widely varying physical characteristics and powers, and few hollows ever appear the same (the few that do are often clones). In terms of appearance, hollows can range from furry (like mammals) or lizard-like in appearance to outright demonic. A hollow's abilities are often determined by their power. Weaker (and by definition less intelligent) hollows usually only attack in a melee style, whereas stronger hollows have a wide array of abilities with which to kill their quarry. Hollows also vary in size, though it tends to be fairly consistent amongst the various classifications of hollows. In Hueco Mundo, some hollows are no larger than common pets. Most common hollows are about twice the size of an adult human, though it can vary to a degree.
Though most hollows are simply transformed human souls, a sub-group of hollows known as Menos exist. Menos are conglomerations of many normal hollows (from hundreds to thousands, depending on the type), resulting in a single composite entity of far greater strength than the hollows that spawned it. Menos-class hollows are considered so dangerous that Soul Society sends only highly trained Soul Reaper teams to handle them. These incursions seem to be rare, however, as menos rarely leave Hueco Mundo unless attracted by large sources of spiritual power or encouraged to by other forces.
Gillian:the first stage of menos evolution. They are giant in comparison to other hollows, dwarfing even the largest standard hollows by at least the size of a two-story building, but lack agility and intelligence. While a gillian-class menos is quite powerful, they are still much weaker than a Soul Reaper lieutenant.
IMPORTANT NOTE! Though gillian level menos are enormous in the show here at WitD. once you become a gillian you can statse yoursize anywhere between a normal human and a small house, no bigger than than that however.
Adjuchas: he medium class of menos in terms of power, and the second stage in the menos evolution. Adjuchas can vary radically in appearance, from bulky humanoids to the panther-like form of Grimmjow Jeagerjaques. Unlike the gillians, they are roughly human-sized. They are also much smarter than the gillians and have the power to match. It is likely they could fight evenly with at least a Soul Reaper lieutenant.
Vasto Lorde: the most powerful class of menos, and the final stage in the menos evolutionary line. They appear almost completely humanoid, and each one is stronger than an average Soul Reaper captain; Tōshirō claims that ten of them under Sōsuke Aizen's control would be enough to defeat all of Soul Society.
Arrancar differ from ordinary hollows in two ways: their hollow holes are often moved, and only a small fragment of their masks remain. When hollows become arrancar, the chances of them retaining a humanoid form increase with their intelligence; only vasto lorde-class arrancar will definitely assume a humanoid form.
Note! in WitD fraccion are unnumbered arracar. Numeros are numbered 11-99 espada are 1-10 privarion espada are three digits often starting with their original espada ran followed by the number of the numeros that defeated them. so privarion espada number 111 would have been uno espada at one point and was defeated for the rank of Uno espada by 11th Numeros.
Fracción: Unnumber arrancar they are the weakest of arrancar being originally gillian level hallow that branch tiered to arrancar.
Numeros the combat specialists. They are assigned a two digit number at birth from 11 to 99 to indicate their age (Numero 11 is the oldest, Numero 99 is the youngest). The basic Numero uniform consists of a white-collared jacket and robes held with a black sash. However, the uniform is customizable, giving each Numero a sense of individuality. The fighting ability of Numeros is thought to be superior to all other arrancar, except for the Espada (current and former)
EspadaEach Espada member is chosen for their superior combat ability and then assigned a number from 1 to 10 that indicates their rank and relative power level, which is tattooed somewhere on their body (Grimmjow's is on his lower back, for instance). The Espada are given control over the Números and are regarded as the strongest arrancar in existence. Similar to the power gap between captains and lieutenants in the Gotei 13, the strength of the Espada far surpasses that of the average Numeros. Since there are only 10 espada spots players who reach the required stats to become espada are given the right to challenge for espada positions. However if they lose the challenge they cannot challenge for that number ever again, so if a Numeros loses to each and ever espada he challenges. He can lose ten times total once for each nuber if that happens that numeros will forever be a numeros.
Skills:
Cero: High-powered energy blasts that can be fired from various body parts, such as the mouth, tongue, hand or fingers. Only menos, arrancar, and vizard have so far been shown to use cero attacks, and it appears that stronger entities can use it more efficiently. Various arrancar and hollow characters display variants of the technique. Requires atleast 250 reiatsu and menos or higher hollow tier.
Garganta: how arrancar move to and from Hueco Mundo. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway. Gillian or higher hollow only Must rp summoning a gillian to create the garganta if you are a gillian then you must rp opening it. Use of generic npc gillian are only available to vasto lorde or higher.. However other hollows can travel to japan at will. but no hollow can make it to soul society without the use of a garganta.
Hierro: the hardened skin of the arrancar, which is a result of their compressed spiritual power. While their skin is strong enough to block even released zanpakuto bare-handed, it is by no means impenetrable. Stronger arrancar have proportionally stronger skin. This ability gives arrancar to completely negate damage from a single attack can only be used once ever 10 posts, once every 5 for espada and Privarion espada. Fraccion cannot use this move. Requires 200 or higher endurance.
Pesquisa: the arrancar equivalent of the shinigami ability to sense spiritual pressure. must be an arrancar or adjuchas level or higher hollow
Sonido: the arrancar equivalent of the Soul Reapers' flash steps and the Quincy hirenkyaku; it allows the user to travel at incredibly high speeds for short distances. Use of sonido is punctuated by a brief static sound, in contrast to the "swish" sound heard for flash steps. Sonido goes the farthest of all the flash step based abilities moving the user as far as 20 yards with each step, and giving them an exstended 1 yard per 10 speed over the requirements so at 350 speed sonido goes 30 yards and so forth. must have 250 or higher speed and be adjuchas or higher in tier.
Bala: an arrancar alternative to the cero. The technique hardens the user's spiritual pressure and fires like a bullet. Though weaker than a cero blast, it moves twenty times faster and can be fired at a much higher rate. requires 350 reiatsu must be arrancar tier
Ressureccion:
Unlike Soul Reapers' zanpakuto, however, an arrancar's zanpakuto is simply the arrancar's hollow powers sealed into sword form. By releasing their zanpakuto in the same manner as a Soul Reaper, an arrancar can release his or her hollow powers.
Because their powers are sealed in their zanpakuto, an arrancar's release will usually transform some or all of their body into a hollow-like form, allowing them to use their abilities freely. This form usually reflects what the arrancar looked like as a hollow, although to highly varying degrees. Arrancar normally only return to their human form when they reseal their hollow powers. Requires 350 attack and must be arrancar tier.
Once a soul becomes a hollow, it is driven to devour other souls, living or dead, to fill the void caused by its descent. While their former obsession often becomes their first target, many hollows will eventually become mindless creatures concerned only with finding the most potent souls to devour. Stronger willed or more evil hollows are often able to retain some or all of their intelligence in hollow form, making them more dangerous than the average hollow. While most hollows are evil, or at the very least mindless, at least a few are not.
The most distinctive feature of a hollow, their mask, is formed to protect the naked instinct that is left in a being after the loss of its heart, and in some ways is the tangible form of the hollow's madness. The masks of different hollows can differ greatly in shape and form, but they are always white and skull-like. The masks also obscure the original identity of the hollows. The mask can be shattered, temporarily allowing the hollow to regain its original identity, but it will regenerate after a short period once the hollow takes over again.
Hollows have widely varying physical characteristics and powers, and few hollows ever appear the same (the few that do are often clones). In terms of appearance, hollows can range from furry (like mammals) or lizard-like in appearance to outright demonic. A hollow's abilities are often determined by their power. Weaker (and by definition less intelligent) hollows usually only attack in a melee style, whereas stronger hollows have a wide array of abilities with which to kill their quarry. Hollows also vary in size, though it tends to be fairly consistent amongst the various classifications of hollows. In Hueco Mundo, some hollows are no larger than common pets. Most common hollows are about twice the size of an adult human, though it can vary to a degree.
Though most hollows are simply transformed human souls, a sub-group of hollows known as Menos exist. Menos are conglomerations of many normal hollows (from hundreds to thousands, depending on the type), resulting in a single composite entity of far greater strength than the hollows that spawned it. Menos-class hollows are considered so dangerous that Soul Society sends only highly trained Soul Reaper teams to handle them. These incursions seem to be rare, however, as menos rarely leave Hueco Mundo unless attracted by large sources of spiritual power or encouraged to by other forces.
Gillian:the first stage of menos evolution. They are giant in comparison to other hollows, dwarfing even the largest standard hollows by at least the size of a two-story building, but lack agility and intelligence. While a gillian-class menos is quite powerful, they are still much weaker than a Soul Reaper lieutenant.
IMPORTANT NOTE! Though gillian level menos are enormous in the show here at WitD. once you become a gillian you can statse yoursize anywhere between a normal human and a small house, no bigger than than that however.
Adjuchas: he medium class of menos in terms of power, and the second stage in the menos evolution. Adjuchas can vary radically in appearance, from bulky humanoids to the panther-like form of Grimmjow Jeagerjaques. Unlike the gillians, they are roughly human-sized. They are also much smarter than the gillians and have the power to match. It is likely they could fight evenly with at least a Soul Reaper lieutenant.
Vasto Lorde: the most powerful class of menos, and the final stage in the menos evolutionary line. They appear almost completely humanoid, and each one is stronger than an average Soul Reaper captain; Tōshirō claims that ten of them under Sōsuke Aizen's control would be enough to defeat all of Soul Society.
Arrancar differ from ordinary hollows in two ways: their hollow holes are often moved, and only a small fragment of their masks remain. When hollows become arrancar, the chances of them retaining a humanoid form increase with their intelligence; only vasto lorde-class arrancar will definitely assume a humanoid form.
Note! in WitD fraccion are unnumbered arracar. Numeros are numbered 11-99 espada are 1-10 privarion espada are three digits often starting with their original espada ran followed by the number of the numeros that defeated them. so privarion espada number 111 would have been uno espada at one point and was defeated for the rank of Uno espada by 11th Numeros.
Fracción: Unnumber arrancar they are the weakest of arrancar being originally gillian level hallow that branch tiered to arrancar.
Numeros the combat specialists. They are assigned a two digit number at birth from 11 to 99 to indicate their age (Numero 11 is the oldest, Numero 99 is the youngest). The basic Numero uniform consists of a white-collared jacket and robes held with a black sash. However, the uniform is customizable, giving each Numero a sense of individuality. The fighting ability of Numeros is thought to be superior to all other arrancar, except for the Espada (current and former)
EspadaEach Espada member is chosen for their superior combat ability and then assigned a number from 1 to 10 that indicates their rank and relative power level, which is tattooed somewhere on their body (Grimmjow's is on his lower back, for instance). The Espada are given control over the Números and are regarded as the strongest arrancar in existence. Similar to the power gap between captains and lieutenants in the Gotei 13, the strength of the Espada far surpasses that of the average Numeros. Since there are only 10 espada spots players who reach the required stats to become espada are given the right to challenge for espada positions. However if they lose the challenge they cannot challenge for that number ever again, so if a Numeros loses to each and ever espada he challenges. He can lose ten times total once for each nuber if that happens that numeros will forever be a numeros.
Skills:
Cero: High-powered energy blasts that can be fired from various body parts, such as the mouth, tongue, hand or fingers. Only menos, arrancar, and vizard have so far been shown to use cero attacks, and it appears that stronger entities can use it more efficiently. Various arrancar and hollow characters display variants of the technique. Requires atleast 250 reiatsu and menos or higher hollow tier.
Garganta: how arrancar move to and from Hueco Mundo. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway. Gillian or higher hollow only Must rp summoning a gillian to create the garganta if you are a gillian then you must rp opening it. Use of generic npc gillian are only available to vasto lorde or higher.. However other hollows can travel to japan at will. but no hollow can make it to soul society without the use of a garganta.
Hierro: the hardened skin of the arrancar, which is a result of their compressed spiritual power. While their skin is strong enough to block even released zanpakuto bare-handed, it is by no means impenetrable. Stronger arrancar have proportionally stronger skin. This ability gives arrancar to completely negate damage from a single attack can only be used once ever 10 posts, once every 5 for espada and Privarion espada. Fraccion cannot use this move. Requires 200 or higher endurance.
Pesquisa: the arrancar equivalent of the shinigami ability to sense spiritual pressure. must be an arrancar or adjuchas level or higher hollow
Sonido: the arrancar equivalent of the Soul Reapers' flash steps and the Quincy hirenkyaku; it allows the user to travel at incredibly high speeds for short distances. Use of sonido is punctuated by a brief static sound, in contrast to the "swish" sound heard for flash steps. Sonido goes the farthest of all the flash step based abilities moving the user as far as 20 yards with each step, and giving them an exstended 1 yard per 10 speed over the requirements so at 350 speed sonido goes 30 yards and so forth. must have 250 or higher speed and be adjuchas or higher in tier.
Bala: an arrancar alternative to the cero. The technique hardens the user's spiritual pressure and fires like a bullet. Though weaker than a cero blast, it moves twenty times faster and can be fired at a much higher rate. requires 350 reiatsu must be arrancar tier
Ressureccion:
Unlike Soul Reapers' zanpakuto, however, an arrancar's zanpakuto is simply the arrancar's hollow powers sealed into sword form. By releasing their zanpakuto in the same manner as a Soul Reaper, an arrancar can release his or her hollow powers.
Because their powers are sealed in their zanpakuto, an arrancar's release will usually transform some or all of their body into a hollow-like form, allowing them to use their abilities freely. This form usually reflects what the arrancar looked like as a hollow, although to highly varying degrees. Arrancar normally only return to their human form when they reseal their hollow powers. Requires 350 attack and must be arrancar tier.