Post by The Watcher on May 30, 2008 20:23:03 GMT -5
These skills are learnable by all factions.
NOTE YOU CAN ONLY HAVE A TOTAL OF 6 POINTS WORTH OF SKILLS EACH SKILL IS WORTH POINTS = TO ITS NUMBER SO A SKILL WITH JUST ONE I IS WORTH ONE POINT. THERE IS ONE EXCEPTION YOU CANNOT TAKE MORE THAN 2 SKILLS OF THE SAME LEVEL
Insight I: gives you ability to predict and avoid 1 attack per battle.
Insight II: Gives you the ability to predict an avoid 2 attacks per battle
Insight III: Gives you the ability to predict and avoid 1 attack ever 5 posts.
(Insight only works on auto hits)
Reaction Time I: a Counter to insight, you can auto hit immediately after your attack is avoided once per battle.
Reaction Time II: a Counter to insight, you can auto hit immediately after your attack is avoided twice per battle.
Reaction Time III: a Counter to insight, you can auto hit immediately after your attack is avoided once every 5 posts
((auto hits are basic attacks either punches kicks or sword swings. Also the reaction time skill can only be used for hits that miss because of insight))
Defensive stance I: boosts your defense stat by 10%
Defensive stance II: Boost your defense stat by 15%
Defensive stance III: Boosts your defense stat by 25%
Aggression I: boosts your attack stat by 10%
Aggression II: boosts your attack stat by 15%
Aggression III boosts your attack stat by 25%
Preparation I: gives you the ability to once per battle block your opponents attack takes 10 points from your strength till the end of the fight
Preparation II: gives you the ability to once per battle block your opponents attack.
Preparation III: Gives you the ability one ever 10 posts to block your opponents attack and increase your strength by 10 till the end of the battle
(preparation only blocks auto hits and does NOT trigger reaction time)
Sleight of Hand I: the counter to preparation it turns the block against them by allowing you to counter their block with superior hand motion and land the hit. Usable once per battle. (auto hits if preparation was used to block a previous auto hit)
Sleight of Hand II: the counter to preparation it turns the block against them by allowing you to counter their block with superior hand motion and land the hit. Usable twice per battle. (auto hits if preparation was used to block a previous auto hit)
Sleight of Hand III: the counter to preparation it turns the block against them by allowing you to counter their block with superior hand motion and land the hit. Usable once pevery 5 posts (auto hits if preparation was used to block a previous auto hit)
Kidou Specialist I: The kidou requirements for characters with this skill are lowered by 10%
Kidou Specialist II: The kidou requirements for characters with this skill are lowered by 20%
Kidou Specialist III: The kidou requirements for characters with this skill are lowered by 30%
(stacks with the kidou corps perk)
Monsterous Reiatsu I: boosts users reiatsu by 10%
Monsterous Reiatsu II: boosts users reiatsu by 15%
Monsterous Reiatsu III: boosts user's reiatsu by 25%
(cannot use with insane speed)
Insane Speed I: boosts speed by 10%
Insane Speed II: boosts speed by 15%
Insane Speed III: boosts speed by 25%
Flash god I: Increases users speed by 2% aswell as increases the step distance of zanzoken, shunpo, sonido and Hirenkyaku by 10%
Flash god II: Increases users speed by 5% aswell as increases the step distance of zanzoken, shunpo, sonido and Hirenkyaku by 15%
Flash god III:Increases users speed by 10% aswell as increases the step distance of zanzoken, shunpo, sonido and Hirenkyaku by 25% also gives the user an auto hit every 10 posts ( auto hits are basic attacks either punches kicks' or sword slashes)
Reiatsu barrier I: can use reiatsu twice per fight to block any attack but lowers your reiatsu by 20
Reiatsu barrier II: can use reiatsu four times per fight to block any attack but lowers your reiatsu by 20
Reiatsu barrier III:can use reiatsu six times per tfight to block any attack but lowers your reiatsu by 20[/color]
Advanced Skills: The following skills take up all 6 points but are very strong. They also require a stat average of 300 or more to be selected.
Will of Iron: Characters with this skill are of such strong will that any binding kidou with a number lower than 90 will not affect them.
Survival of the fittest: Characters with this skill gain a boost to one stats based on the difference between their highest stats and their opponent's highest stat. ie: Ninja A has 400 reiatsu which is his highest stat. Ninja b has 330 speed which is his highest stat. ninja b has Survival of the fittest. 400-330=70 ninja b gains 70 points to apply to one stat for the duration of the battle. (this bonus is base stat vs base stat and is not affected by releases)
Murderous Intent: Characters with this ability gain a small bonus when they attempt to kill another character.
Unstoppable Force: Characters with this ability gain an auto hit every 5 posts. This auto attack cannot be stopped by any non-advanced skill
Advanced Release: boosts the effectiveness of stat boosts cause by releases by 10 to all stats
Immovable object: counter to unstoppable force. characters with this ability can block all auto hit triggered by unstoppable force. alternately they can auto hit immediately after blocking. If the user chooses. The down side is if they do auto hit they take an auto hit from the player with the unstoppable force skill basically exchanging auto hits.
NOTE YOU CAN ONLY HAVE A TOTAL OF 6 POINTS WORTH OF SKILLS EACH SKILL IS WORTH POINTS = TO ITS NUMBER SO A SKILL WITH JUST ONE I IS WORTH ONE POINT. THERE IS ONE EXCEPTION YOU CANNOT TAKE MORE THAN 2 SKILLS OF THE SAME LEVEL
Insight I: gives you ability to predict and avoid 1 attack per battle.
Insight II: Gives you the ability to predict an avoid 2 attacks per battle
Insight III: Gives you the ability to predict and avoid 1 attack ever 5 posts.
(Insight only works on auto hits)
Reaction Time I: a Counter to insight, you can auto hit immediately after your attack is avoided once per battle.
Reaction Time II: a Counter to insight, you can auto hit immediately after your attack is avoided twice per battle.
Reaction Time III: a Counter to insight, you can auto hit immediately after your attack is avoided once every 5 posts
((auto hits are basic attacks either punches kicks or sword swings. Also the reaction time skill can only be used for hits that miss because of insight))
Defensive stance I: boosts your defense stat by 10%
Defensive stance II: Boost your defense stat by 15%
Defensive stance III: Boosts your defense stat by 25%
Aggression I: boosts your attack stat by 10%
Aggression II: boosts your attack stat by 15%
Aggression III boosts your attack stat by 25%
Preparation I: gives you the ability to once per battle block your opponents attack takes 10 points from your strength till the end of the fight
Preparation II: gives you the ability to once per battle block your opponents attack.
Preparation III: Gives you the ability one ever 10 posts to block your opponents attack and increase your strength by 10 till the end of the battle
(preparation only blocks auto hits and does NOT trigger reaction time)
Sleight of Hand I: the counter to preparation it turns the block against them by allowing you to counter their block with superior hand motion and land the hit. Usable once per battle. (auto hits if preparation was used to block a previous auto hit)
Sleight of Hand II: the counter to preparation it turns the block against them by allowing you to counter their block with superior hand motion and land the hit. Usable twice per battle. (auto hits if preparation was used to block a previous auto hit)
Sleight of Hand III: the counter to preparation it turns the block against them by allowing you to counter their block with superior hand motion and land the hit. Usable once pevery 5 posts (auto hits if preparation was used to block a previous auto hit)
Kidou Specialist I: The kidou requirements for characters with this skill are lowered by 10%
Kidou Specialist II: The kidou requirements for characters with this skill are lowered by 20%
Kidou Specialist III: The kidou requirements for characters with this skill are lowered by 30%
(stacks with the kidou corps perk)
Monsterous Reiatsu I: boosts users reiatsu by 10%
Monsterous Reiatsu II: boosts users reiatsu by 15%
Monsterous Reiatsu III: boosts user's reiatsu by 25%
(cannot use with insane speed)
Insane Speed I: boosts speed by 10%
Insane Speed II: boosts speed by 15%
Insane Speed III: boosts speed by 25%
Flash god I: Increases users speed by 2% aswell as increases the step distance of zanzoken, shunpo, sonido and Hirenkyaku by 10%
Flash god II: Increases users speed by 5% aswell as increases the step distance of zanzoken, shunpo, sonido and Hirenkyaku by 15%
Flash god III:Increases users speed by 10% aswell as increases the step distance of zanzoken, shunpo, sonido and Hirenkyaku by 25% also gives the user an auto hit every 10 posts ( auto hits are basic attacks either punches kicks' or sword slashes)
Reiatsu barrier I: can use reiatsu twice per fight to block any attack but lowers your reiatsu by 20
Reiatsu barrier II: can use reiatsu four times per fight to block any attack but lowers your reiatsu by 20
Reiatsu barrier III:can use reiatsu six times per tfight to block any attack but lowers your reiatsu by 20[/color]
Advanced Skills: The following skills take up all 6 points but are very strong. They also require a stat average of 300 or more to be selected.
Will of Iron: Characters with this skill are of such strong will that any binding kidou with a number lower than 90 will not affect them.
Survival of the fittest: Characters with this skill gain a boost to one stats based on the difference between their highest stats and their opponent's highest stat. ie: Ninja A has 400 reiatsu which is his highest stat. Ninja b has 330 speed which is his highest stat. ninja b has Survival of the fittest. 400-330=70 ninja b gains 70 points to apply to one stat for the duration of the battle. (this bonus is base stat vs base stat and is not affected by releases)
Murderous Intent: Characters with this ability gain a small bonus when they attempt to kill another character.
Unstoppable Force: Characters with this ability gain an auto hit every 5 posts. This auto attack cannot be stopped by any non-advanced skill
Advanced Release: boosts the effectiveness of stat boosts cause by releases by 10 to all stats
Immovable object: counter to unstoppable force. characters with this ability can block all auto hit triggered by unstoppable force. alternately they can auto hit immediately after blocking. If the user chooses. The down side is if they do auto hit they take an auto hit from the player with the unstoppable force skill basically exchanging auto hits.