Post by The Watcher on May 29, 2008 2:50:48 GMT -5
Our stats system and why you should love it =)
Starting stats
Normal hollow: 400 stats all cap at 150
Human: 300 stats all cap at 100
Shinigami Academy Student: 400 stats all cap at 125
allocatable stats
Strength
Speed
Endurance
Reiatsu
non Allocatable stats
Attack
defense
Stat modifiers
Strength: Increases the damage of your physical attacks.
Speed: used to avoid attacks as well as increases your attack stats The main use of speed is to land non lethal attacks on your opponent in combat without their being able to avoid them. you can land one auto hit per 50 speed above your opponent you are upto 3 free hits. This cannot be used to land killing blows and only applies to basic attacks no kidou or special abilities.
Endurance: This stat dictates your defense in conjunction to rieatsu the way Strength and speed does for attack. if your endurance is above your opponents strength by 100 points or more, they will be unable to hurt you physically during a fight for 1 post per ten points above their strength that your endurance is. this is only usable once per battle.
Reiatsu: Spirit pressure, spirit energy, Chakra, chi, whatever you want to call it. This stat lowers your opponents speed and endurance by 10 points for every 10 points over your opponent in reiatsu you are. If you are 100 are more above them you can immobilize your target for 1 post per every 20 points of reiatsu you are above them usable only one per battle as the opponent adjusts to your reiatsu pressure after use.
Attack: Strictly for kill attempts its is equal to Speed/2 + strength/2
Defense: Strictly for defending against kill attempts it is equal to reiastu/2 + endurance/2
just because your attack is higher than their defense doesn't mean the kill attempt will be successful, same goes for defense. just cause your defense is higher than their attack doesn't mean they cant kill you.
Starting stats
Normal hollow: 400 stats all cap at 150
Human: 300 stats all cap at 100
Shinigami Academy Student: 400 stats all cap at 125
allocatable stats
Strength
Speed
Endurance
Reiatsu
non Allocatable stats
Attack
defense
Stat modifiers
Strength: Increases the damage of your physical attacks.
Speed: used to avoid attacks as well as increases your attack stats The main use of speed is to land non lethal attacks on your opponent in combat without their being able to avoid them. you can land one auto hit per 50 speed above your opponent you are upto 3 free hits. This cannot be used to land killing blows and only applies to basic attacks no kidou or special abilities.
Endurance: This stat dictates your defense in conjunction to rieatsu the way Strength and speed does for attack. if your endurance is above your opponents strength by 100 points or more, they will be unable to hurt you physically during a fight for 1 post per ten points above their strength that your endurance is. this is only usable once per battle.
Reiatsu: Spirit pressure, spirit energy, Chakra, chi, whatever you want to call it. This stat lowers your opponents speed and endurance by 10 points for every 10 points over your opponent in reiatsu you are. If you are 100 are more above them you can immobilize your target for 1 post per every 20 points of reiatsu you are above them usable only one per battle as the opponent adjusts to your reiatsu pressure after use.
Attack: Strictly for kill attempts its is equal to Speed/2 + strength/2
Defense: Strictly for defending against kill attempts it is equal to reiastu/2 + endurance/2
just because your attack is higher than their defense doesn't mean the kill attempt will be successful, same goes for defense. just cause your defense is higher than their attack doesn't mean they cant kill you.